After inspecting the files, I found out that the issue was that in Rayman 3 HD, all the textures had to be re-rendered vertically due to the new renderer they decided to use for the HD remaster. When Ubisoft released Rayman 3 HD in 2012 for the PS3 and Xbox 360, it had a lot of graphical and technical issues, ranging from incorrect lighting, frame-rate issues, glitches, but one of the worst issues that plagued Rayman 3 HD was that some textures were not rendering correctly, thus ruining the look of some objects as well as some characters.
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